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D&D 5e class: Fiendslayer

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Fiendslayer  (D&D 5e) Image credit: Astri Lohne Choosing to sacrifice their name and claim to their people, these warriors choose to fight fire with fire, using fiendish energies to strike down not only fiends themselves, but any who would destroy what they hold dear. Level Proficiency bonus Special Unholy Energy Natural attack damage 1 +2 Manifestation, Profane brands, Fiendbane - 1d4 2 +2 Unholy energy 2 1d4 3 +2 Dark path 3 1d4 4 +2 Ability score improvement, Dark blood 4 1d4 5 +3 Manifestation 5 1d6 6 +3 Dark path feature 6 1d6 7 +3 Conviction 7 1d6 8 +3 Ability score improvement 8 1d6 9 +4 Fiendish blood 9 1d6 10 +4 Manifestation, Darksight 10 1d6 ...

Demon hunter builds

Hey team! I was thinking about a few builds for demon hunters the past little bit since my character just leveled up. Take a look if interested! "Revenge build" Vengeance fury form 1 - claws - feat - any 2 - Demon spikes 3 - feat - combat reflexes 4 - tail - trip 5 - feat - multiattack 6 - Vengeance strike 7 - feat - Conviction 8 - horns - Vengeance incarnate 9 - feat - unlimited power 10 - Undying 11 - feat - vengeful hunt 12 - unrelenting 13 - feat - determination 14 - retributive strike 15 - feat - spell-like ability - destruction 16 - demon soul 17 - feat - unholy aura 18 - demonic resilience 19 - feat - any 20 -  any "Fire build" 1 - feat - any 2 - fracture 3 - feat - any 4 - hooves -  immolation aura 5 - feat - multiattack 6 - fueled by fire 7 - feat - fiery soul 8 - eyes - eye beam 9 - feat - infernal strike 10 - Burning flesh 11 - feat - flame strike 12 - any manifestation - flame crash 13 - feat - spirit bomb 14...

Balancing classes: Demon Hunter Patch Notes

Hey team! I decided to go through the changes I've made with the demon hunter lately. I put a lot of work into balancing my classes, and this kind of shows how many things switch around! Please note that the phrasing below is almost all paraphrased/short form-- and the complete versions of each ability are in the main demon hunter page . Patch Notes Class mix added : Monk and Sorcerer. Leveling abilities Manifestations Manifestations now can be chosen a second time, enhancing an existing manifestation with one of the following (only once per manifestation): Increased damage (one step): Any damage dealing natural attack. Increased DC: Sting poison only. Increased fly speed: Wings. Increased sight range: Eyes. (+10 ft. darkvision, +5 ft. blindsense at 12 th or later) Increased natural armor: Hide. (+1) Secondary to primary attack: Any secondary attack. Some manifestations have had their effects changed or removed. All primary attacks (excep...