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Wrath of the Lich King session five: The Executioner's Showdown

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Last session, the players arrived at Halstaff, the city that is home to the Vrykul Pillar of Community, and were offered a deal by King Ymiron's two Lieutenants, Svala Sorrowgrave and Skadi the Ruthless: bring the traitorous Jarl, Ulrah, to them dead or alive (preferably alive) to Utgarde Keep to make an example of her, and the party will gain their support. Fish detected something off, and the party 100% planned to kill them instead. Upon going to Mistward forest to search for Ulrah, they overcame the forest's trials (a place filled with the power of the ancestors) and met the accused Jarl - to which she told the party that it was Skadi and Svala whom framed her. The players decided to bring her with them, to face the lieutenants, along with Executioner Ingvar themselves. This was a very interesting situation - because originally, they could have faced Ingvar and his drakes alone, and Svala/Skadi separately. They wanted all three. Ingvar, Skadi (though with the wr...

Wrath of the Lich King session three: The Runecarvers and the Vrykul Pillar of Strength

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Last session, the players delved into the tomb of the Runecarvers, seeking the ancient knowledge they possess. Of course, as they mentioned to the spirit, the knowledge is more of a bartering tool. But, if it's for the right cause, she was willing to test them. Tomb of the Runecarvers (continued) (I started playing " Zanza " from the Xenoblade Chronicles soundtrack) They fought three spirits, one leader (the lady that was the leader of the runecarvers) who was a modified spectre, and two modified wraiths. Each had a set of spells and runecarver abilities they could use. The spirits would draw a mark in the air with their fingertip, and then a large, jagged line of coloured light would carve into the ground below them, and the area it encompassed would be affected. Usually these have a radius of 10 or 20 ft. The spirits carved runes of fear and runes of sickening - failing the save, they would be either cowering in place or nauseated for 5-7 rounds, but they a...

Custom Pathfinder Class: Dervish

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Magnus, son of Magnus, son of Magnus, is a Dervish. It is a class I made based on the Dervish from Guild Wars: Nightfall expansion, and I used pathfinder concepts from the monk, cleric, and inquisitor for this one. Hope you like it! :) Dervish Image credit: Arenanet/Ncsoft These divine warriors are fueled by the power of the gods. Through their worship, they gain sacred bonuses and enchantments which bolster their defenses. Through giving up these boons, they can gain even more powerful abilities. Alignment: Within one step of their worshipped deity. Hit die: d8. Class Skills : Acrobatics, diplomacy, disguise, heal, knowledge (arcana, history, planes, religion), linguistics, perception, perform (dance), sense motive, spellcraft, use magic device. Skill ranks per level : 4+int modifier.     Level Base Attack Bonus Fort Save Ref Save Will Save Special AC ...