D&D 5e and Pathfinder race: Blazik

Pathfinder and D&D 5e Race: Blazik



D&D 5e

Ability scores: Blaziks increase their charisma score by 2, and increase an ability score of their choice by 1. 

Fiery hair: Blaziks hair has a flame that flickers along their dark hair. This raises light by one level within 5 ft. of them. This does not bring light above normal light. This light can raise the light level of supernatural darkness if the blazik's total character level is higher than the caster level of the spell or effect. Once between long rests, a Blazik can make their fiery hair can grant light out to a distance of 20 feet, and light within 5 feet is two-steps higher and can be bright light. This lasts one minute. Blaziks can suppress this effect by covering their hair. This fire is not harmful, but is slightly warm to the touch.

Fire strikes: Blaziks deal 1 fire damage in addition to damage they deal with physical attacks. This damage increases by 1 at 10th level.

Fire resistance: Blaziks have resistance to fire damage.

Performers: Blaziks have proficiency in the perform skill, and have proficiency in one instrument of their choice.


Variants 

Firesoul: The blazik knows the produce flame cantrip. When they reach 3rd level, they can cast burning hands as a 2nd-level spell once per day. They use their charisma for their spellcasting ability score. This replaces the fire strikes ability.



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Pathfinder

+2 dexterity, +2 charisma, -2 wisdom: Blaziks are agile and attractive, but are quite hot-headed.

Type: Blaziks are humanoids.

Medium: Blaziks do not suffer penalties due to their size.

Normal speed: Blaziks have a base movement speed of 30 ft. 

Low-light vision: Blaziks suffer no penalties to seeing in dim light, and see twice as far as humans.

Elemental  assault: Once per day as a swift action, Blaziks can enchant their unarmed, natural, and weapon attacks with fire, dealing 1d6 additional fire damage on hit for 1 round per level they possess.

Fiery hair: Blaziks hair has a flame that flickers along their dark hair. This raises light by one level within 5 ft. of them. This does not bring light above normal light. This light can raise the light level of supernatural darkness if the blazik's total character level is higher than the caster level of the spell or effect. Blaziks can suppress this effect by covering their hair. This fire is not harmful; it is slightly warm to the touch.

Fire resistance: Blaziks have resist fire 5. 

Fleet-footed: Blaziks gain a +2 bonus on initiative checks, and gain run as a bonus feat at first level.

Performers: Blaziks are known for their performances in their lands, granting them a +1 bonus on perform checks, and perform is always a class skill for them.

Languages: Blaziks begin speaking Blazik and Common. Blaziks with high intelligence scores can choose from the following list: Frozelian, Broken, Hydrian, ignan, aquan, auran, terran, elven, dwarven, and draconic.

Alternate traits

Fiery spirit: Blaziks are treated as +1 level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using bloodline powers of the fire elemental bloodline, using the revelations of the oracle’s flame mystery, and determining the damage of alchemist bombs that deal fire damage. This trait does not give members of this race early access to level-based powers; it only affects powers that they could already use without this trait. If a member of this race has a Charisma score of 11 or higher, it also gains the following spell-like abilities (the caster level is equal to the user’s character level): 1/day—spark, flare, produce flame. This replaces the elemental assault and fleet-footed abilities.

Fire in the blood: When taking fire damage (whether it overcomes resistance or not) blaziks gain fast healing 2 for 1 round. This can heal up to 2 hit points per level per day, after which this ability ceases to function until they rest. This replaces the elemental assault ability.

Hatred: Due to their competition over lands over centuries, Blaziks gain a +1 bonus on attack rolls against Humans and Hydris. This replaces performer ability.

Weapon familiarity: Some blaziks are trained in specific weapons by lords and family. These individuals are proficient with the kukri, scimitar, and scythe. This replaces the fleet-footed ability.


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