Custom Pathfinder Race: Blood Elves
Fish Breath Bard, our lovely revolver-stealing Pirate,
is a blood elf! They are quite close to normal elves, but have a certain extra magical
power to them. Hope you like it!
Blood Elves
Image credit: Astri Lohne
+2 Dexterity, +2
Intelligence, –2 Constitution: Elves are nimble,
both in body and mind, but their form is frail.
Medium: Elves are Medium creatures and receive no bonuses or penalties
due to their size.
Normal Speed: Elves have a base speed of 30 feet
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.
Elven Immunities: Elves are immune to magic sleep effects and gain a +2 racial
saving throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to
overcome spell resistance. In addition, elves receive a +2 racial bonus
on Spellcraft skill checks made to
identify the properties of magic items.
Arcane sight: Blood elves have
detect magic as a constant spell-like ability.
Arcane dependence: Blood elves must have a beneficial
arcane spell cast on them once every 24 hours. If they do not, they are
fatigued. After an additional 24 hours, they are exhausted.
Languages: Elves begin play speaking Common and Elven. Elves with high
Intelligence scores can choose from the following: Celestial, Draconic, Gnoll,
Gnome, Goblin, Orc, Taurahe, Darnassian, Zandali, Draenic, and Sylvan.
Alternative traits
Arcane torrent: Blood
elves have a +2 bonus on dispel checks. This bonus increases to +3 when
attempting to counterspell. This replaces the +2 bonus to checks to overcome
spell resistance.
Turn to Divinity: Blood
elves lose their arcane dependence, but also lose their constant detect magic
ability. Instead, they can cast this ability once per day.
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