Custom Pathfinder Race: Drakken
As before, this post will detail the races and
classes I’ve made that the players are using for the start of the campaign. As
new enemies are faced, I’ll post more!
Soren Corvinus is a Drakken Death knight! The
Drakken was made more as a hybrid of human and dragon, giving them specific
body parts so to speak, rather than truly fusing the two races as a half-dragon is.
Drakken
Created
by void magic by the twilight hammer clan, Drakken are humans altered by
draconic blood by unnatural means. Their origins make them outcasts of
Alliance society as they are seen as evil, but the Horde accept them as one of
their own, as they know what it is like to be seen as monsters.
Physical
description: Human-like appearance with traits of a dragon (see
below). Changes from person to person. Prominence varies greatly.
Age: 40 + 3d6
(intuitive) +5d6 (self-taught) +7d6 (trained)
Height: 5’0” +
3d6(M)/2d8(F)
Weight:
Male:
120+height modifierx6
Female:
100+height modifierx3
Extra
modifiers: Tail (M/F)+30/40 lbs (Minor), +45/60 lbs (major)
Scaly
skin in area of trait. (player’s choice for prominence) Colour and
element depends on subtype. (and breath type)
Black
(acid) 15 ft cone
Blue
(earth) 20 ft. Line
Green
(electricity) 15 ft. cone
Red
(Fire) 15 ft. cone
White
(cold) 20 ft. line
Brass
(fire) 20 ft line
Bronze
(electricity) 20 ft. line
Copper
(acid) 15 ft. cone
Gold
(fire) 20 ft. line
Silver
(cold) 15 ft. cone
Statistics
of the Draconic blood: Drakken vary greatly in
their natural abilties, based on the way their blood manifests. They gain a +2
bonus to their constitution score, and +2 to another ability score based on the
manifestation they choose as a major trait at first level (see below).
Medium: Drakken
suffer no penalties due to their size.
Normal
speed: Drakken move at a normal speed of 30 ft.
Darkvision:
The drakken sees up to a distance of 60 ft. in
darkness.
Natural
armor: The drakken has various
parts of their body covered in dragonscales, granting them a +1 bonus to their base natural armor.
Dragon’s
luck: The drakken gains the dragon’s boon once per day,
allowing them to re-roll one saving throw. They must do this before the result
is revealed, and must take the second result, even if it is lower.
Elemental
assault: Once per day the drakken can, as a swift
action, deal 1d6 points of their chosen form’s energy damage on weapon and
natural attacks for a number of rounds equal to their hit dice.
Energy
resistance: The drakken gains resistance 5 to their
chosen form’s energy type.
Dragon
traits: A drakken’s hybrid blood warps parts of their
body into draconic forms. They choose one major and one minor trait from this
list.
Wings: their
dragon blood comes out in the form of wings, granting them a flight speed of 30
ft. If the drakken gains bonuses to their base movement such as through the
fleet feet or fast movement as a barbarian, they do not gain this bonus to
their fly speed. Magical effects such as the haste spell, however, does. If
they choose the minor trait, their flight is poor. If they choose the major
trait, their wings are larger and more powerful, making their flight speed
perfect, and they gain +2 to their dexterity score.
Claws: Their
blood manifests along their arms, granting the drakken 2 claw attacks dealing
1d4 damage. If they choose the major trait, they also gain a rend attack with
their claws, dealing 1d4 + 1.5x their strength modifier, and they gain a +2
bonus to their strength score.
Horns:
Their blood manifests as gnarled horns, granting them a gore attack dealing 1d6
damage. If they choose the major trait, their gore grants a bull rush attempt
that does not provoke attacks of opportunity, and they gain a +2 bonus to their
strength score.
Feet:
The drakken manifests draconic feet that have extra power within them. They
gain a +5 ft. bonus to their base land movement speed. If they choose the major
trait, the speed increases to +10 ft., and they are always considered as doing
a running jump. In addition, they gain a +2 bonus to their dexterity score.
Tail:
The drakken grows a long tail, granting them a tail whip attack that deals 1d6
damage. If they choose the major trait, the tail also becomes more deft and
prehensile, allowing them to carry items with it. It cannot wield weapons, but
it can retrieve stowed items as a swift action. In addition, they gain a +2
bonus to their dexterity score.
Mind:
The drakken gains great insight through the mind of a dragon, granting them a +2
bonus to sense motive checks, and can make knowledge checks untrained. If they
choose the major trait, they gain a +1 bonus on all will saves, and a +2 bonus
to their intelligence score.
Eyes: The drakken can see more than the typical
individual through their draconic eyes. They gain a +2 bonus to perception
checks. If they choose the major trait, they gain a +1 bonus on all attack
rolls. In addition, they gain a +2 bonus to their wisdom score.
Breath:
The drakken manifests the raw breath and voice of a dragon. They gain a +1 to
diplomacy, bluff, and intimidate checks, and gain a breath weapon using their
breath shape and energy type (see above). They can use this breath weapon once
per day, dealing 1d6 damage, with a reflex saving throw DC of 10 + ½ the drakken’s
hit dice + their constitution modifier. The damage of this breath weapon
increases by 1d6 for every four hit dice they have following their first. If
they choose the major trait, this deals 1d6 additional damage for every two hit
dice they have following first. In addition, they gain a +2 bonus to their
charisma modifier.
Languages:
Drakken begin by speaking common and draconic. Drakken with high intelligence
scores can choose from infernal, dwarven, giant, orc, goblin, taurahe,
darnassian, pandaren, elvish, celestial, abyssal, infernal, sylvan.
Alternate
racial traits
Spell
resistance: The Drakken gains spell resistance equal to 6 +
their character level. They may only choose this trait if they have a both
the dragon’s mind and eyes as chosen traits. This replaces Natural armor and energy resistance
Bonus
major trait: The drakken gains one additional major trait from
their draconic blood. If taken, the drakken does not gain the ability score
bonus associated with it. Replaces 1 natural armor, dragon's luck, and energy
resistance. This cannot be taken if they choose the bonus minor trait as an
alternate racial trait.
Bonus
minor trait: The Drakken gains one additional minor trait
from their draconic blood. Replaces natural armor.
Additional
feat options (Not automatic, can be taken): improved natural attack.
Comments
Post a Comment