Pathfinder race: Asura
Asura are very short, usually between
two feet ten inches and three feet eleven inches tall. They typically have
slender builds, with the head, hands, and feet in somewhat exaggerated
proportions. The head in particular is a wide, flat ellipsoid whose width is
extended further by large, highly articulate ears which usually drop from the
sides of the head. Asura eyes are large and come in a variety of colors; their
size is the evolutionary result of being a subterranean race, as small frames
can easier traverse their traditional homes in the depths. Their mouths are
wide and filled with pointed, shark-like teeth. Asura typically have grayish
skin and dark hair. Male and female asura are very similar in appearance; they
are mostly differentiated by voice and ear structure.
The asura value intelligence
and intellectual superiority over all other attributes. Individual asura will
dedicate an entire lifespan to building a portfolio of successful projects or
becoming the foremost expert of some tiny aspect of the arcane. They constantly
seek to prove their own intellectual superiority, and by extension the
superiority of the asura race. This typically results in asura being arrogant
to the point of rudeness towards others, especially towards non-asura races. (Taken
as an excerpt from the guild wars 2 wiki)
Age: 14 years +1d6 (intuitive) +2d6 (self-taught) +3d6
(trained)
Age categories: 60 years (middle-aged) 80 years (old) 100 years (venerable)
Maximum age: 100 + 4d20 years
Height: Weight:
Male: 2’8” + 2d8 Male: 35
lbs + height modifier
Female: 2’8” + 2d6 Female: 30
lbs + height modifier
Racial
traits
+2 dexterity, +2
intelligence, -2 strength: Asura are lithe and brilliant, but frail.
Small: Asura are small creatures. They take a
-1 size penalty to their CMB and CMD, and gain a +1 size bonus on attack rolls,
AC, and a +4 size bonus on stealth checks.
Slow speed: Due
to their small stature, Asura have a land speed of 20 feet.
Darkvision: The Asura’s subterranean nature grants
them darkvision out to a distance of 60 ft.
Light sensitivity: Due to their history in the underground,
Asura are sensitive to light. They are dazzled whenever in the presence of
bright light.
Arrogant: Asurans are self-absorbed in their own skills,
and see others as less intelligence and meant for menial tasks. They take a -2
penalty on all diplomacy checks against non-asuran races.
Attuned to the arcane:
Asurans gain a +2 bonus on checks to overcome spell resistance. At first
level, they can choose one spell on the wizard spell list of 0th
level and 1st level. They can use the 0th level spell at
will as a spell-like ability, and they can use the first level spell twice per
day as a spell-like ability.
Cynic: Due to their cynical nature, Asura gain a +2 bonus to saving throws against spells of the illusion and enchantment school.
Cynic: Due to their cynical nature, Asura gain a +2 bonus to saving throws against spells of the illusion and enchantment school.
Natural mechanic: Asurans gain a +2 bonus on knowledge
(engineering) and craft checks, and knowledge (engineering) is always a class
skill for them.
Tinker: Asurans gain a +2 bonus on disable
device checks.
Languages: Asura begin play speaking Asuran and common. They
may also choose from the following with a high intelligence score: Common,
dwarven, elven, gnome, goblin, orc, ratfolk, sylvan, and halfling.
Alternate
racial traits
Builder: Some asurans, despite their lack of magic, become masters of creation. These individuals gain master craftsman as a bonus feat at first level. This replaces attuned to the arcane.
Focused study: Some asurans focus on specific skills, rather than their natural inclinations. They gain skill focus as a bonus feat at first level. This trait replaces their +2 bonus to knowledge (engineering) and craft checks, but not their class skill.
Savant: Asurans gain spell focus as a bonus feat
at first level, a +2 bonus on knowledge (arcana) checks, and a +2 bonus on
spellcraft checks to craft magical items. This replaces natural mechanic and
tinker.
Surface dweller: Despite most Asurans living on the
surface now, some bloodlines have been on the surface far longer. These individuals
gain low-light vision, and lose darkvision and light sensitivity.
Tooth and claw: Some asurans still have links to their
more primal ancestors of the deep, gaining a bite and two claw attacks dealing
1d3 damage. This replaces attuned to the arcane.
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