Class updates, and my methods behind it
A few classes have been updated lately. The demon hunter, necromancer, geomancer, and a few others have received major updates. I also uploaded the entire priestess class, as well as the samurai archetype: spirit sword! Regarding class-to-class balance (Demon Hunters) When balancing classes I make, I do my best to compare them to existing ones in power level and progression. Sometimes it's affected by other games (i.e. many games create classes that don't have definitive weaknesses) or I just like making things strong. In the first iteration of the demon hunter, it was pretty OP. Or, had certain aspects that were too strong - such as, demonic resistances (instead of resist electricity 5 at 5th + 5 per 5 levels after, and at each increment, choosing a new resistance to gain 5 in) used to be resist 5 all, to resist 10 all at 13th, and that was just too much. That and they gained innate spell resistance at 13th, too. A little much. But seeing the monk, I did my bes