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Showing posts from September, 2018

Class updates, and my methods behind it

A few classes have been updated lately. The demon hunter, necromancer, geomancer, and a few others have received major updates. I also uploaded the entire priestess class, as well as the samurai archetype: spirit sword! Regarding class-to-class balance (Demon Hunters) When balancing classes I make, I do my best to compare them to existing ones in power level and progression. Sometimes it's affected by other games (i.e. many games create classes that don't have definitive weaknesses) or I just like making things strong.  In the first iteration of the demon hunter, it was pretty OP. Or, had certain aspects that were too strong - such as, demonic resistances (instead of resist electricity 5 at 5th + 5 per 5 levels after, and at each increment, choosing a new resistance to gain 5 in) used to be resist 5 all, to resist 10 all at 13th, and that was just too much. That and they gained innate spell resistance at 13th, too. A little much. But seeing the monk, I did my bes

Samurai archetype: Spirit sword

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Spirit sword (Samurai archetype) Hit die: d10. Skills : 4+int modifier. Class skills: Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Intimidate (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), and Swim (Str). Weapon and armor proficiency: Spirit swords are proficient with simple and martial weapons, as well as the wakizashi, katana, and naginata. They are proficient with all types of armor and shields, except tower shields. Level Base Attack Bonus Fort Save Ref Save Will Save Special 1 1 2 0 0 Challenge 1/day, order, resolve, spirit guard 2 2 3 0 0 Order ability, spirit sword 3 3 3 1 1 Weapon expertise 4 4 4 1 1 Challenge 2/day 5 5 4 1 1 Spirit sword 6 6/1 5 2 2 Bonus feat