Pathfinder race (from Ivalice): Bangaa
Bangaa
The bangaa are a lizard-like
race, widespread across most of the world. They have long faces, scaly skin,
and tough limbs. They have two long ears dangling from each side of their
heads, leading people to call them "long-ears.” Their sense of smell and
hearing are exceptionally sharp. They have a tall stature and are physically
powerful, but their vocal structure makes it difficult for them to cast
incantations, limiting their use of magic. Referring to them as “lizards” is
extremely racist and offensive.
Age: 20 years +1d6 (intuitive) +2d6 (self-taught) +3d6
(trained)
Age categories: 70 years (middle-aged) 95 years (old) 120
years (venerable)
Maximum age: 120 + d% years
Height: Weight:
Male: 5’4”
+ 2d10 Male: 160 + 5x height modifier
Female: 5’2”
+ 2d8 Female: 140 lbs + 5x
height modifier
Racial traits
+2 Strength, +2
constitution, -2 charisma: Bangaa are strongly
built and hardy, but their speech is guttural and rough, making them not as
well-worded as others.
Medium: Bangaa do not suffer penalties due to their size.
Normal Speed: Bangaa have a base speed of 30 feet.
Low-light vision: Bangaa see twice as far in low light.
Keen senses: Bangaa have
exceptional senses, granting them a +2 bonus to perception checks.
Battle-hardened: Bangaa
are strongly built, granting them a +1 bonus to their CMD.
Tough skin: Bangaa gain a +1 bonus
to their natural armor.
Integrated: Bangaa are
well-integrated into the societies of multiple races. They gain a +1 bonus to
bluff, diplomacy, and knowledge (local) checks.
Mage hunter: Despite their vocal
chords making spells difficult, Bangaa learn to adapt and fight spellcasters.
They gain a +2 bonus to spellcraft checks to identify a spell being cast, and
gain a +1 bonus to attack rolls against arcane spellcasters. This does not work
against creatures that only cast spell-like or supernatural abilities.
Languages: Bangaa begin play speaking Bangaa and common. They may also
choose from the following with a high intelligence score: Giant, zandali,
elven, dwarven, goblin, orc, darnassian, taurahe, and Viera.
Alternate
racial traits
Bangaa
of the arcane: Some Bangaa manage to
work verbal components into their own languages. They gain a +2 bonus on
concentration checks when casting spells, +1 to the DC of spells of one chosen
arcane school, +2 to checks to overcome spell resistance, as well as checks to
dispel magical effects. This replaces
mage hunter, tough skin, and battle hardened.
Dragonborn:
The bangaa share an ancestry with dragons. Those
with closer ties gain a breath weapon that deals 1d6 energy damage of their
chosen type + 1d6 for every two hit dice they possess after first that they can
use once per day. This breath has a 20 ft. cone. The reflex save for half
damage is constitution-based. This
replaces battle-hardened and integrated.
Templar:
Many bangaa seek to be divine guardians, protecting
temples of their deity. These bangaa gain +1 to saving throws against divine
spells, and can use the following spell-like
abilities: constant—nondetection;
1/day—faerie fire, obscure object,
sanctuary. The caster level for these effects is equal to the user's
character level. This replaces mage
hunter and integrated.
Tranquil: Some
bangaa focus on maintaining a tranquil mind, rather than maintaining a powerful
body. They gain a +2 bonus to wisdom. This
replaces their +2 bonus to strength, and battle-hardened.
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