Pathfinder race: Irano
Irano
Irano are a small, but ferocious race.
They came from the Porra forests, where some of the most dangerous animals and
beasts hail from. The trees are like iron—as is the Irano’s will. They are
proud, and do not take insults lightly.
Iranos have pale skin with a light coat
of fur. Their long ears droop down to mid-neck, and their hair is a peculiar
bright colour that ranges from yellow to red. Their eyes are black as night,
with small white pupils within.
Age: 15 years +1d4 (intuitive) +1d6 (self-taught) +2d6
(trained)
Age categories: 40 years (middle-aged) 55 years (old) 70
years (venerable)
Maximum age: 70 + 2d20 years
Height: Weight:
Male: 3’8”
+ 2d6 Male: 55 + 4x height modifier
Female: 3’6”
+ 2d6 Female: 45 lbs + 4x
height modifier
Racial traits
+2 dexterity, +2
constitution, -2 wisdom: Irano are dextrous and hardy, but brash.
Medium: Irano do not suffer penalties due to their size.
Normal speed: Irano have a base land
speed of 30 feet.
Darkvision: The Irano’s pitch black eyes grant them
darkvision out to a distance of 60 ft.
Claws: The irano’s hands extend to sharp claws
that each deal 1d4 points of damage.
Escapist: Irano are quick to move and escape problematic
situations. They gain a +1 bonus on acrobatics, escape artist, and perception
checks.
Eternal hope: Due to their perseverance living in the
Porra forests, Irano gain a +2 bonus on saving throws against fear and despair
effects.
Forest walker: Irano walk through difficult terrain in
forests, jungles, and swamps without penalty.
Slender build: Iranos are smaller
than most medium races, but not as broad as dwarves. They gain all the benefits
of a small creature where it would be helpful. They gain a +1 size bonus to
their AC and attack rolls, as well as a +4 bonus to stealth checks. They are
still considered medium for the purposes of CMB, CMD, movement speed, and
weapon size.
Languages: Irano begin play speaking Porran. They may also choose from the
following with a high intelligence score: Common, dwarven, gnome, goblin, orc,
feralin, and halfling.
Alternate
racial traits
Healthy: Living in the forests have evolved Irano
to become resistance to diseases and poisons, as well as magical and supernatural
ones. They gain a +4 bonus to saving throws against these effects. This replaces escapist.
Stand your ground: Some Irano prefer to stand and fight,
rather than avoid combat. They gain a +1 bonus to their CMD, and a +1 dodge
bonus to their AC. This replaces
escapist, forest walker, and eternal hope.
Stubborn: Irano gain a +2 racial bonus on Will
saving throws to resist spells and spell-like abilities of the enchantment
(charm) and enchantment (compulsion) subschools. In addition, if an Irano fails
such a save, it receives another save 1 round later to prematurely end the
effect (assuming the spell or spell-like ability has a duration greater than 1
round). This second save is made at the same DC as the first. If the member of
the race has a similar ability from another source (such as a rogue's slippery
mind class feature), it can only use one of these abilities per round, but can
try the other on the second round if the first reroll ability fails. This replaces eternal hope and escapist.
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