Pathfinder race: Man'ari (WoW)
Man’ari
Man’ari are a race of Eredar
like the Draenei. When Sargeras approached the Eredar leaders, Archimonde,
Velen, and Kil’jaeden, only Velen rejected his ‘gift of power’ and fled their
homeworld of Argus with all he could, forming the Draenei. The others accepted
the demonic powers of Sargeras, forming them into Man’ari – Eredar fueled by
evil energies. Primarily they have red or pale purple skin, with green eyes
resembling the fel, sargeras’ power. Some Man’ari retain their pale blue color.
In essence, the Man’ari are a form of demon. The vast majority of Man’ari are
evil, however there are the rare few that can resist or have broken free of the
will of Sargeras.
Height
Male: 6’0” +2d8
Male: 6’0” +2d8
Female: 5’10”+2d8
Weight
Male: 200 + 6xroll
Female: 160 + 4xroll
Female: 160 + 4xroll
+2 Constitution, +2
intelligence, -2 wisdom: Man’ari are
fortuitous and intelligent, but brash.
Medium: Man’ari are Medium creatures and receive no bonuses or penalties
due to their size.
Normal Speed: Man’ari have a base speed of 30 feet.
Darkvision: Man’ari gain darkvision
out to 60 ft.
Aura of evil: The fel energies within them give them
an aura of evil out to a distance of 10 ft.
Fel resistances: Members of this race gain cold
resistance 5, electricity resistance 5, and fire resistance 5.
Fel fire: The Man’ari gains the ability to cast burning hands once per day as a
spell-like ability. At 5th level, they can cast flaming sphere. At 10th
level, they can cast fireball. At 15th
level, they can cast flame strike.
Planar knowledge: Being endowed with demonic energies
grants them a +2 bonus to knowledge (planes) checks.
Languages: Man’ari begin play speaking Draenic, abyssal, and common. Man’ari
with high Intelligence scores can choose from the following: Celestial, Dwarven,
goblin, Draconic, Gnoll, Gnome, Goblin, Orc, and Zandali.
Alternate traits
Spell
resistance, lesser: The Man’ari disbands
their binds to sargeras’ aid, and gains an affinity for magic as a whole. They
gain spell resistance equal to 6 + their character level. This replaces fel
resistances.
Dark
tattoos: The Man’ari laces their
skin with tattoos that bestow magical strength, gaining them resistance 5 against
negative energy damage. They do not lose hit points when they gain a negative
level, and they gain a +2 racial bonus on saving throws against death effects,
energy drain, negative energy, and spells or spell-like abilities of the
necromancy school. This replaces Fel fire.
Return to the Light: Rejecting the demonic
gifts they have been given, they turn to celestial powers and abandon their
evil ways. The Man’ari gains celestial resistance, +2 bonus to knowledge
(religion) checks, and an aura of good. In addition, they can cast Protection
from (chaos or evil) on themselves once per day. At 5th level, they
can cast blessing of courage and life. At 10th level, they can cast
daylight. At 15th level, they can cast crusader’s edge. This requires a good alignment. This ability
replaces aura of evil, fel resistances, planar knowledge, and fel fire.
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