Pathfinder race: Man'ari (WoW)


Man’ari



Man’ari are a race of Eredar like the Draenei. When Sargeras approached the Eredar leaders, Archimonde, Velen, and Kil’jaeden, only Velen rejected his ‘gift of power’ and fled their homeworld of Argus with all he could, forming the Draenei. The others accepted the demonic powers of Sargeras, forming them into Man’ari – Eredar fueled by evil energies. Primarily they have red or pale purple skin, with green eyes resembling the fel, sargeras’ power. Some Man’ari retain their pale blue color. In essence, the Man’ari are a form of demon. The vast majority of Man’ari are evil, however there are the rare few that can resist or have broken free of the will of Sargeras.

Height
Male: 6’0” +2d8
Female: 5’10”+2d8

Weight
Male: 200 + 6xroll
Female: 160 + 4xroll


+2 Constitution, +2 intelligence, -2 wisdom: Man’ari are fortuitous and intelligent, but brash.
Medium: Man’ari are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Man’ari have a base speed of 30 feet.
Darkvision: Man’ari gain darkvision out to 60 ft.
Aura of evil: The fel energies within them give them an aura of evil out to a distance of 10 ft.
Fel resistances: Members of this race gain cold resistance 5, electricity resistance 5, and fire resistance 5.
Fel fire: The Man’ari gains the ability to cast burning hands once per day as a spell-like ability. At 5th level, they can cast flaming sphere.  At 10th level, they can cast fireball. At 15th level, they can cast flame strike.
Planar knowledge: Being endowed with demonic energies grants them a +2 bonus to knowledge (planes) checks.

Languages: Man’ari begin play speaking Draenic, abyssal, and common. Man’ari with high Intelligence scores can choose from the following: Celestial, Dwarven, goblin, Draconic, Gnoll, Gnome, Goblin, Orc, and Zandali.

Alternate traits
Spell resistance, lesser: The Man’ari disbands their binds to sargeras’ aid, and gains an affinity for magic as a whole. They gain spell resistance equal to 6 + their character level. This replaces fel resistances.
Dark tattoos: The Man’ari laces their skin with tattoos that bestow magical strength, gaining them resistance 5 against negative energy damage. They do not lose hit points when they gain a negative level, and they gain a +2 racial bonus on saving throws against death effects, energy drain, negative energy, and spells or spell-like abilities of the necromancy school. This replaces Fel fire.
Return to the Light: Rejecting the demonic gifts they have been given, they turn to celestial powers and abandon their evil ways. The Man’ari gains celestial resistance, +2 bonus to knowledge (religion) checks, and an aura of good. In addition, they can cast Protection from (chaos or evil) on themselves once per day. At 5th level, they can cast blessing of courage and life. At 10th level, they can cast daylight. At 15th level, they can cast crusader’s edge. This requires a good alignment. This ability replaces aura of evil, fel resistances, planar knowledge, and fel fire.




Comments

Popular posts from this blog

Custom Pathfinder Class: Mesmer

5e Homebrew Class - Priest/Priestess

D&D 5e and Pathfinder race: Eredar (Draenei, Man'ari)